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Sunday, 20 May 2012

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Sunday, 30 October 2005 22:08
Tel: (514) 560-7556
e-mail: This e-mail address is being protected from spambots. You need JavaScript enabled to view it
web-site: www.chrissavoie.com
Chris Savoie
12-1295 St Gregoire
Montreal, QC
H2J 4G4
Qualifications
  • Computer Programming
  • Object Oriented Design
  • C/C++
  • C#
  • Visual Basic
  • Windows Forms
  • Microsoft Foundation Classes
  • Win32
  • OpenGL, OpenGL ES
  • DirectX 7/8/9
  • Winsock 2.0
  • CruiseControl Java/.NET
  • Ant/Nant
  • Python
  • Perl
  • Video Game Programming
  • PS3 (Boot Camp)
  • Xbox 360 (Boot Camp)
  • Wii
  • 3DS
  • Unreal Engine 3.0
  • 3D Animation
  • Rendering Pipeline
  • Rigid-Body Physics
  • Collision Detection
  • Graphic User Interface
  • Game Boy Advance
  • PS2 Linux Kit
  • Lua
  • Flash and Director
  • Software
  • Maya
  • Source off Site, Source Vault
  • Perforce
  • CVS
  • Visual Source Safe
  • Visual Studio 6.0/2003/2005/2008
  • XNA
  • Other
  • Test Driven Development
  • Fuzzy Logic
  • Linear Algebra
  • Trigonometry
  • Calculus
  • Game Design
  • 3D Level Design
  • Computer Human Relation Course
  • Business and Marketing Course
  • Software Project Management
  • Quality Assurance Testing
  • Computer Maintenance/Repair
  • Customer Service Relations
  • Symbian OS
  • PostgreSQL
  • GPRS
  • Bluetooth

Experience
2007-Current
Montreal, QC
Ubisoft - Senior Generalist Programmer
  • Canned title: Unannounced Title for Nintendo 3DS
  • Created Audio System
  • General Optimization
  • Completed published title: Prince of Persia: The Forgotten Sands
  • Engine Feature development
  • Save game TCR
  • Audio programming
  • Xbox 360, PS3, PC
  • Completed published title: Prince of Persia: 2008
  • Debugging and TRC for PC version
  • PC
  • Completed published title: Shaun White Snow: Road Trip
  • Dedicated audio programmer
  • Wii, PSP
  • Completed published title: Lost: Via Domus
  • Refactor and upgrade existing game engine features:
  • Improve memory tracking
  • Update asset importers
  • Improve file system
  • Rewrite linearization to improve loading times
  • Xbox 360, PS3, PC
2005-2006
Vancouver, BC
Propaganda Games - Software Engineer
  • Worked on published title: Turok
  • Setup Build pipeline
  • Create and maintain the various build pipelines
  • Develope various tools to help development
  • Working on Turok for PS3 and Xbox 360
  • Modifying and extending the Unreal 3 engine.
2004-2005
Vancouver, BC
Backbone Entertainment - Software Engineer
  • Completed published title: Rifts: Promise of Power for the Nokia N-Gage
  • Assisted on Age of Kings for Nintendo DS
  • Base Engine Code including resource management and data formats
  • Rendering and graphics systems
  • Proprietary scripting language
  • Combat system
2003-2003
Burnaby, BC
Evolution - Software Engineer
  • Worked on student game project: Exogenesis
  • 'Expanded Dynamic Octree' spatial partitioning system
  • Fully independent, highly optimized collision system
  • Base Engine Code including entity management, RTTI and links with scripting
  • Highly optimized system for displaying and destroying thousands of buildings
  • Graphic User Interface system including in-game console and in-game profiler
2001-2002
Moncton, NB
Antidote Entertainment - Software Engineer
  • Completed published title: Crisis Team: Ambulance Driver
  • Used LithTech game engine version 3.2
  • Rigid Body Physics
  • Vehicle Dynamics
  • Player Controls
  • Optimizing code, graphics and levels
  • Testing all aspects of the project
  • Documentation of implemented code
Education
Burnaby, BC
2002-2003
Art Institute Vancouver-Burnaby - Software Engineering for Games
  • Certificate of 'Game Development Applied Programming Foundation'
  • Worked on the game 'Exogenesis' in a team of 6 programmers, 4 artists and 3 full time designers. This game was the first one made at the school that did not use Unreal Tournament 2003 scripting.
Miramichi, NB
1999-2001
New Brunswick Community College- Game Design and Programming
  • Diploma of 'Electronic Game Design Technology'
  • Worked on the game 'Forgotten Eden' in a team of 2 programmers, 2 artists and 1 designer. This was the first 3D game ever developed at the college.
Personal Interests
  • Reading novels and game programming books
  • Roller-blading, scuba diving, skiing
  • Traveling and Foreign cultures
  • Science and Technology
  • Playing Guitar
  • Procedurally generating content
 
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