Tom Clancy's The Division - Interim Report

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Normally I only write articles about my work on a project after it's shipped. The Division is by far the longest I've ever worked on a single project and I thought it would be good to publish something. This is the project I'm most proud to be on. It's by far the best engine I've ever worked with, and it's a position where my work is actually visible to the players. So here's just a taste of some of the work that I've helped to make possible.

View the embedded image gallery online at:

During production I produced some internal training videos and got to be part of the engine reveal video.

It's a me

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