I worked on the 2010 Pop for most of its development. I really got into working with Ubisoft's primary Engine and made a lot of improvements and fixes. Overall I was really happy with the game. If nothing else it had very solid gameplay. It didn't fare so well on Game Rankings (76) but most of the complaints seemed to be about the story and setting.
I managed to sneak on the reboot of PoP right at the end of development. I mainly spent a couple months helping to debug the PC version for release. Not a huge lot of impressive work to do but it did help me secure a position on the PoP: Forgotten Sands team. Metacritic: 85.
Lost is the first game that I worked on at Ubisoft. It was a really fun project, the game was very well done and quite true to the Lost Canon. I was interesting working on an older engine but we were still able to produce a high quality product. While it didn't get a huge Metacritic score (54) I'm happy that users enjoyed it and rated it well (80).
I'm a bit surprised that I never wrote anything about Rifts before. This was a game that I worked on a few years ago for the Nokia N-Gage. Unfortunately the game never had a major release, it was finished right around the time that Nokia realized that the N-Gage wasn't as popular as they had hoped. Well we did at least get some reviews (see here, here, and here) with an average Gameranking score of 74%.