Tom Clancy's The Division - Interim Report

Submit to DeliciousSubmit to DiggSubmit to FacebookSubmit to Google BookmarksSubmit to StumbleuponSubmit to TechnoratiSubmit to TwitterSubmit to LinkedIn
Normally I only write articles about my work on a project after it's shipped. The Division is by far the longest I've ever worked on a single project and I thought it would be good to publish something. This is the project I'm most proud to be on. It's by far the best engine I've ever worked with, and it's a position where my work is actually visible to the players. So here's just a taste of some of the work that I've helped to make possible.

View the embedded image gallery online at:
http://www.chrissavoie.com/projects#sigFreeIdbde638a424

During production I produced some internal training videos and got to be part of the engine reveal video.

It's a me

Michael Jackson The Experience (Kinect)

Submit to DeliciousSubmit to DiggSubmit to FacebookSubmit to Google BookmarksSubmit to StumbleuponSubmit to TechnoratiSubmit to TwitterSubmit to LinkedIn
This was actually a fun project to work on. We were a small team working on a prototype engine that had some really cool tech for the Kinect. It didn't fare so well on Game Rankings but it was still a fun game.

View the embedded image gallery online at:
http://www.chrissavoie.com/projects#sigFreeId35126535c7

Register to read more...

Prince of Persia: The Forgotten Sands

Submit to DeliciousSubmit to DiggSubmit to FacebookSubmit to Google BookmarksSubmit to StumbleuponSubmit to TechnoratiSubmit to TwitterSubmit to LinkedIn
I worked on the 2010 Pop for most of its development. I really got into working with Ubisoft's primary Engine and made a lot of improvements and fixes. Overall I was really happy with the game. If nothing else it had very solid gameplay. It didn't fare so well on Game Rankings (76) but most of the complaints seemed to be about the story and setting.

View the embedded image gallery online at:
http://www.chrissavoie.com/projects#sigFreeId5dfc80b3ab

Register to read more...

Prince of Persia: 2008

Submit to DeliciousSubmit to DiggSubmit to FacebookSubmit to Google BookmarksSubmit to StumbleuponSubmit to TechnoratiSubmit to TwitterSubmit to LinkedIn
I managed to sneak on the reboot of PoP right at the end of development. I mainly spent a couple months helping to debug the PC version for release. Not a huge lot of impressive work to do but it did help me secure a position on the PoP: Forgotten Sands team. Metacritic: 85.

View the embedded image gallery online at:
http://www.chrissavoie.com/projects#sigFreeIdbab41abb0e

Register to read more...

Shaun White Snow: Road Trip

Submit to DeliciousSubmit to DiggSubmit to FacebookSubmit to Google BookmarksSubmit to StumbleuponSubmit to TechnoratiSubmit to TwitterSubmit to LinkedIn
Shaun White was a fun project to work on.  It got good reviews on Metacritic (78) and great user ratings (90).

View the embedded image gallery online at:
http://www.chrissavoie.com/projects#sigFreeIdcec180ff3c

Register to read more...

Lost: Via Domus

Submit to DeliciousSubmit to DiggSubmit to FacebookSubmit to Google BookmarksSubmit to StumbleuponSubmit to TechnoratiSubmit to TwitterSubmit to LinkedIn
Lost is the first game that I worked on at Ubisoft. It was a really fun project, the game was very well done and quite true to the Lost Canon. I was interesting working on an older engine but we were still able to produce a high quality product. While it didn't get a huge Metacritic score (54) I'm happy that users enjoyed it and rated it well (80).

View the embedded image gallery online at:
http://www.chrissavoie.com/projects#sigFreeId7efbcd7bd7

Register to read more...

Rifts: Promise of Power

Submit to DeliciousSubmit to DiggSubmit to FacebookSubmit to Google BookmarksSubmit to StumbleuponSubmit to TechnoratiSubmit to TwitterSubmit to LinkedIn
I'm a bit surprised that I never wrote anything about Rifts before. This was a game that I worked on a few years ago for the Nokia N-Gage. Unfortunately the game never had a major release, it was finished right around the time that Nokia realized that the N-Gage wasn't as popular as they had hoped. Well we did at least get some reviews (see here, here, and here) with an average Gameranking score of 74%.

View the embedded image gallery online at:
http://www.chrissavoie.com/projects#sigFreeId249630b9f2

Register to read more...

Turok

Submit to DeliciousSubmit to DiggSubmit to FacebookSubmit to Google BookmarksSubmit to StumbleuponSubmit to TechnoratiSubmit to TwitterSubmit to LinkedIn
So this is it, my first published AAA game. It's getting some decent reviews (see here, here, and here). It turned out to be a nice looking game with some interesting dinosaur dynamics.

View the embedded image gallery online at:
http://www.chrissavoie.com/projects#sigFreeIde79db9f395

Register to read more...

Crisis Team: Ambulance Driver

Submit to DeliciousSubmit to DiggSubmit to FacebookSubmit to Google BookmarksSubmit to StumbleuponSubmit to TechnoratiSubmit to TwitterSubmit to LinkedIn
This is my first published title.

Register to read more...

Exogenesis

Submit to DeliciousSubmit to DiggSubmit to FacebookSubmit to Google BookmarksSubmit to StumbleuponSubmit to TechnoratiSubmit to TwitterSubmit to LinkedIn
This is the latest school project I have worked on. There were 6 programmers, 4 artists, 6 designers and 2 audio engineers involved in the creation of this demo. The bulk of the programming work was accomplished over 3 months, between June and September 2003. Since then there have been minor updates to the code although there has been major change in the art and level design. During the September to December Semester the whole look of the game was changed and a new level was made.

Register to read more...